tada: Dear Imgui - A bloat-free immediate mode GUI for C++ with minimal dependencies.
C++MIT Licenseactive
43 projectsCode › Engines and Frameworks
tada: Dear Imgui - A bloat-free immediate mode GUI for C++ with minimal dependencies.
C++MIT Licenseactive
tada: Pyxel - a retro game engine for Python.
RustOtheractive
tada: bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
CBSD 2-Clause "Simplified" Licenseactive
tada: Nakama - Distributed server for social and realtime games and apps.
GoApache License 2.0active
tada: EnTT - Gaming meets modern C++, a fast and reliable entity-component system (ECS) and much more
C++MIT Licenseactive
tada: boardgame.io - State management and multiplayer networking for turn-based games.
TypeScriptMIT Licenseactive
tada: nuklear - A single-header ANSI C immediate mode cross-platform GUI library.
COtheractive
tada: Flame - a minimalist game engine for Flutter
DartMIT Licenseactive
tada: FXGL - A JavaFX/Kotlin game engine for Win/Mac/Linux.
KotlinMIT Licenseactive
tada: macroquad - The cross-platform game engine in Rust.
RustApache License 2.0active
tada: Diligent Engine - A modern cross-platform low-level graphics library that supports Direct3D11, Direct3D12, OpenGL/GLES, and Vulkan.
BatchfileApache License 2.0active
tada: LumixEngine - 3D Game engine built on C++.
C++MIT Licenseactive
tada: OpenXRay - a community-modified X-Ray engine used in S.T.A.L.K.E.R. game series.
C++Otheractive
tada: Rajawali - Android OpenGL ES 2.0/3.0 Engine
JavaOtherdormant
tada: RGFW - Lightweight multi-platform single-header library for creating windows, supports many graphics contexts and software rendering.
Czlib Licenseactive
tada: Codename One - Cross-platform Java framework with beta game APIs and a visual Game Builder for 2D and 3D games.
JavaOtheractive
tada: Pixel Vision 8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
C#Microsoft Public Licensedormantarchived
tada: DotRecast - A port of Recast & Detour, navigation mesh toolset for games, Unity3D, servers, C#.
C#zlib Licenseactive
tada: Foster - A small cross-platform 2D game framework in C#.
C#MIT Licenseactive
tada: Grid - A multiplayer-first game engine for Lua.
LuaMIT Licensedormant
tada: Bladecoder - Classic point and click adventure game engine and editor.
JavaApache License 2.0active
tada: Cocos2D - graphic library for games and multimedia, for python language
PythonOtherslowing
tada: Glide Engine - Engine for making 2d games on iOS, macOS and tvOS in Swift programming language, with practical examples and tutorials.
SwiftMIT Licenseslowing
tada: Dash - A free and open 3D game engine written in D.
DMIT Licensedormant
tada: ENGi - A multi-platform 2D game library for Go.
GoBSD 2-Clause "Simplified" Licensedormant
tada: DEM Net Elevation API C# - Terrain generation from real data with textures, normal maps, glTF, OBJ, STL support
C#Othersteady
tada: JNGL - a 2D open-source game engine. Develop on Linux, Windows, OS X. Deploy to Nintendo Switch, Xbox, Linux, Windows, OS X, Web, Android, iOS and more.
C++zlib Licenseactive
tada: Astera - 2D C99 Cross Platform Game Library / Framework
CMIT Licenseactive
tada: Blitz3D 3D basic-like programming language for fast 3D desktop games.
HTMLOtherdormantarchived
tada: is::Engine - C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.
Czlib Licenseactive
tada: ecs-lib - ecs-lib is a tiny and easy to use ECS (Entity Component System) library for game programming. It's written in Typescript but you can use on node.js and web browser too.
TypeScriptMIT Licensedormant
tada: Box2D.NET - A port of Box2D, is a 2D physics engine for games, .NET C#, Unity3D, servers.
C#MIT Licenseactive
tada: Carimbo - A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly.
C++MIT Licenseactive
tada: Juno - Framework for making 2D games with chunky pixels in Lua
COtherdormantarchived
free: :tada: Folded Paper Engine – Blender to Godot game mechanics engine/plug-ins. Just a few clicks. Super easy. Featuring: 2.5D/first-person/third-person controls, trigger commands/events, inventory, holdable items and all kinds of stuff.
GDScriptMIT Licenseactive
tada: vectarine - Vectarine is a cross-platform game engine focusing on fast prototyping and having fun. Write games using Luau and extend the engine with Rust modules.
RustMIT Licenseactive
tada: Chipmunk C# - C# implementation of the Chipmunk2D lib.
C#MIT Licensedormant
tada: steamworks-ffi-node - a Node.js wrapper for Steamworks SDK.
TypeScriptMIT Licenseactive
tada: Jitter - a fast and lightweight physics engine written in C#.
C#MIT Licensedormant
tada: Juno - Clean and lightweight 2D game framework written in TypeScript
TypeScriptMIT Licensedormant
tada: asimov-ts - A type safe (as much as possible) engine for the web written in TypeScript.
TypeScriptdormant
tada: MINX - Open Source 2D game framework written in C++ (to the style of XNA)
C++Otherdormant
tada: 6502 Unit Test executor - A cross-platform unit testing tool for MOS 6502 assembly. (i.e. NES)
C++MIT Licenseactive