NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
C#MIT Licenseactive
547 projects67 categories
Sourced frominsthync/awesome-unity3d
NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
C#MIT Licenseactive
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
C#MIT Licensedormantarchived
An open-source distributed social and realtime server for games and apps by Heroic Labs. It includes a large set of services for users, data storage, and realtime client/server communication; as well as specialized APIs like realtime multiplayer, groups/guilds, and chat.
GoApache License 2.0active
xLua is a hot-fix solution plugin for Unity3D, it supports android, ios, windows, osx, etc.
COthersteady
Unity3D Client And C# Server Framework
C#Otheractive
HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
C++MIT Licenseactive
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
C#MIT Licenseactive
A library for patching, replacing and decorating .NET and Mono methods during runtime.
C#MIT Licenseactive
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
C++Otheractive
A C# implementation of the WebSocket protocol client and server
C#MIT Licenseactive
This plugin provide a component to render particle effect for uGUI in Unity 2018.2+. The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas
C#MIT Licenseactive
Your first K.I.S.S Unity 3D Framework
C#MIT Licenseactive
Collection of Spine runtimes including with Unity3d version.
C++Otheractive
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
C#MIT Licenseactive
Attribute Extensions for Unity
C#MIT Licenseactive
Walk through an infinite, procedurally generated city
C#MIT Licensedormant
A collection of some of the neat math and physics tricks that I've collected over the last few years.
C#The Unlicenseslowing
A NuGet Package Manager for Unity
C#MIT Licensesteady
Extensible tool for weaving .net assemblies.
C#Otheractive
The World's First Universal Mod Loader for Unity Games that is Compatible with both Il2Cpp and Mono.
C#Apache License 2.0active
ChatGPT integration with the Unity Editor.
C#The Unlicenseslowing
The new future of dotnet/reactive and UniRx.
C#MIT Licenseactive
Open-source MCP server connecting AI agents (Claude, Cursor, GitHub Copilot, Gemini, and more) to the Unity Editor and runtime, with 100+ built-in tools.
C#Apache License 2.0active
Lets you view and edit node graphs inside Unity
C#MIT Licenseslowing
Another fucking c# Steamworks implementation
C#MIT Licenseactive
A fully-featured deformer system for Unity
C#MIT Licenseslowing
Google Play Games plugin for Unity
C#Otheractive
Lite reliable UDP library for Mono and .NET
C#MIT Licenseactive
Steamworks wrapper for Unity / C#
C#MIT Licenseactive
XPL : High Quality Post Processing Effects Library For Unity
C#MIT Licensedormant
A scrollview component that can be implemented flexible flexible animation
C#MIT Licensedormant
unity3d resources management system
C#Apache License 2.0active
GUI and API library for working with Engine assets, serialized and bundle files.
C#MIT Licensedormant
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
C#Otherdormant
The extra fast, minimum code size, GC-free DI (Dependency Inject) library running on Unity (IL2CPP).
C#MIT Licenseactive
A flexible UI framework for Unity
C#MIT Licensesteady
Dependency Injection Framework for Unity3D
C#MIT Licenseslowing
Graphy is the ultimate, easy to use, feature packed stats monitor and debugger for your Unity project
C#MIT Licenseslowing
Procedural generation library for Unity
C#MIT Licenseslowing
Yarn Spinner is a tool for building interactive dialogue in games!
C#MIT Licenseactive
Video glitch effects for Unity
C#slowing
Shader visual scripting
C#dormant
UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
C#MIT Licenseactive
Expanded Math Functionality for Unity
C#MIT Licenseactive
Google VR SDK for Unity http://developers.google.com/vr/unity/
C#Otherdormantarchived
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
C#MIT Licensesteady
A Unity C# animation engine. HOTween v2
C#Otheractive
A plugin for Unity 5 that overlays WebView components on Unity view. It works on Android, iOS, Unity Web Player, and OS X (Windows is not supported for now).
Objective-C++zlib Licenseactive
A native file browser for unity standalone platforms
C#MIT Licenseslowing
Unity plugin to run MediaPipe
C#MIT Licensesteady
Unity NavMesh 2D Pathfinding
C#MIT Licenseactive
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
C#MIT Licensedormant
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
C#MIT Licensesteady
JEngine is a streamlined and easy-to-use framework designed for Unity Programmers which contains powerful features, beginners can start up quickly and making hot update-able games easily
C#MIT Licensesteady
Runtime GLTF Loader for Unity3D
C#MIT Licenseactive
A great starting point for your 2D controller. Making use of all the hidden tricks like coyote, buffered actions, speedy apex, anti grav apex, etc
C#MIT Licenseslowing
Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes
C#MIT Licensesteady
Volumetric Lights for Unity
C#BSD 3-Clause "New" or "Revised" Licensedormant
Path creation asset for Unity game development
C#MIT Licenseslowing
Mesh simplification for Unity.
C#MIT Licensesteady