A Unity DOTS framework
C#Otheractive
30 projectsOpen Source Repositories › DOTS
A Unity DOTS framework
C#Otheractive
Unity DOTS Sprite Rendering Package
C#Otherslowing
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
C#slowing
A fully dynamic planar navmesh Unity package supporting agents of any size
C#zlib Licensedormant
Behavior Tree for Unity ECS (DOTS) framework
C#MIT Licensedormant
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
C#MIT Licensedormant
A demo implementation of Unity Entity Component System with NavMesh
C#dormant
Burst compatible Octree and Quadtree for Unity
C#MIT Licenseslowing
Fast K-Nearest Neighbour Library for Unity DOTS
C#MIT Licensedormant
Native Collection Types for Unity https://jacksondunstan.com/articles/tag/native-collection
C#MIT Licenseslowing
A powerful Unity ECS system to render massive numbers of animated sprites
ShaderLabOtherdormant
A Quadtree Native Collection for Unity DOTS
C#MIT Licensedormant
A simple and reusable skill system
C#MIT Licensedormant
An Octree Native Collection for Unity DOTS
C#MIT Licensedormant
Tween Library for Unity3D(ECS+JOBS)
C#MIT Licensedormant
Basic Character Controller Using ECS and Unity.Physics Packages
C#MIT Licensedormant
ECS boost GpuSkinning
C#dormant
ECS Burst Job System 2D Pathfinding
C#dormant
Converting uGUI to be DOTS compliant
C#MIT Licensedormantarchived
Simple Unity tweening system using ECS that works with GameObjects!
C#The Unlicensedormant
A collection of helpers for work with Unity's ECS framework, used in our games.
C#MIT Licensedormantarchived
A minimal solution for selecting entities in the unity sceneview.
C#MIT Licensedormant
Spatial hashing for Unity using ECS/DOTS
C#MIT Licensedormant
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
C#MIT Licensedormant
A job-based tween library for Unity
C#Otherdormantarchived
Unity DOTS/ECS traffic using Easy Roads 3D for the data
C#dormant
Unity ECS Entity Builder/Wrapper
C#MIT Licensedormant
Pathfinding - using Unity Navmesh, ECS and Burst
C#MIT Licensedormant
Library to power up your experience with the DOTS Unity Netcode.
C#MIT Licensedormant
A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.
C#MIT Licenseactive