Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
C#MIT Licensedormant
547 projects67 categoriesshowing 121–180, page 3 of 10
Sourced frominsthync/awesome-unity3d
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
C#MIT Licensedormant
A dynamic, loose octree implementation for Unity written in C#
C#BSD 2-Clause "Simplified" Licensedormantarchived
Realtime-CSG, CSG level editor for Unity
C#MIT Licensesteady
A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate support.
C#MIT Licensedormant
A simple, thread-safe way of executing actions (Such as UI manipulations) on the Unity Main Thread
C#Apache License 2.0slowing
Hologram Shader and Material Editor for Unity
C#MIT Licenseslowing
Road Architect for Unity
C#MIT Licensedormantarchived
ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming
C#MIT Licensesteady
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
C#GNU General Public License v3.0slowingarchived
Unity Built in Shaders
ShaderLabMIT Licensedormantarchived
A rule based addressable asset importer
C#MIT Licensesteady
Keeps your screen real-estate clean with refined, compact UX.
C#MIT Licenseslowingarchived
A port of Recast & Detour, navigation mesh toolset for games, Unity3D, servers, C#
C#zlib Licenseactive
Vehicle physics system for the Unity engine.
C#dormant
Gestures and input handling made sane for Unity
C#dormant
frosted glass material made in unity
C#MIT Licenseslowing
Unity Procedural Level Generator
C#MIT Licenseactive
socket.io client for unity3d.
C#dormant
In-game debug console for Unity.
C#MIT Licenseslowing
React and HTML framework for Unity UI & UIToolkit
TypeScriptMIT Licenseactive
High-performance Unity iOS/Android logger built with native platform UI
JavaOthersteady
A quick GIF replay recorder for Unity
C#zlib Licensedormant
A Delaunay/Voronoi library for Unity, and a simple destruction effect
C#MIT Licenseslowing
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
C#MIT Licensesteady
A constantly evolving array of Unity C# components for 2D games, including classes for pixel art cameras, events & messaging, saving & loading game data, collision handlers, object pools, and more.
C#MIT Licensedormant
paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
C#GNU General Public License v2.0dormant
FFT ocean for Unity
C#MIT Licensedormant
A virtual reality interaction system for unity based on physics.
C#MIT Licenseslowing
A powerful open-source code obfuscation plugin for Unity
C#MIT Licenseactive
Socket.IO Client Library for .Net
C#MIT Licensedormant
Nvidia's PCSS soft shadow algorithm implemented in Unity
C#MIT Licensedormant
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
HLSLMIT Licenseslowing
A runtime transform gizmo similar to unitys editor so you can translate (move, rotate, scale) objects at runtime
C#MIT Licensedormant
A library of various utilities and tools for Unity (alpha)
C#Otheractive
Custom Character Controller for Unity. Fulfills all common character controller functions such as collision detection and pushback, slope limiting and collider ignoring.
C#MIT Licensedormantarchived
DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development
C#MIT No Attributionslowing
Actors is a framework empowering developers to make better games faster on Unity.
C#MIT Licensedormant
HLSLMIT Licenseslowing
Python deserialization library for Unity3D Asset format
PythonMIT Licensedormant
Screen space multiple scattering for Unity
C#slowing
High-performance C# ECS 🔥 with simple API. Supports .NET, WASM/WebAssembly, Native AOT, Unity, Godot, MonoGame, ...
C#MIT Licenseactive
Awesome shader collection
C#MIT Licensedormant
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity.
C#slowing
A custom renderer feature for screen space outlines
C#MIT Licenseslowing
Deterministic Lockstep with serverside framerate for Unity
C#MIT Licensedormantarchived
The best-selling Inventory System for Unity - now free and open-source!
C#MIT Licensedormant
Fluid dynamics for Unity's VFX graph
C#Otherdormant
An input manager for Unity that tames the cross-platform controller beast.
C#dormant
A project and package manager for Unity.
C#MIT Licensedormant
Custom toolbar with ability do add new toolbars and reorganize it
C#MIT Licenseslowing
Atmospheric Scattering for Unity
C#BSD 3-Clause "New" or "Revised" Licensedormant
Fixed wing aircraft physics for Unity
C#MIT Licensedormant
A movement system made in Unity that attempts to replicate Genshin Impact Movement.
C#MIT Licensedormant
LeanCLR is a lean, cross-platform implementation of the Common Language Runtime (CLR).
C++MIT Licenseactive
Unity DOTS Sprite Rendering Package
C#Otherslowing
Simple mesh cutting algorithm that works on simple 3d manifold objects with genus 0
C#MIT Licensedormant
Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.
C#MIT Licensedormant
Extended version of the Reorderable List in Unity
C#MIT Licensedormant
A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.
C#MIT Licensedormant
Polygon renderer for the new Unity UI
C#MIT Licensedormant