Awesome Index › Unity › Open Source Repositories › Networking Networking An open-source distributed social and realtime server for games and apps by Heroic Labs. It includes a large set of services for users, data storage, and realtime client/server communication; as well as specialized APIs like realtime multiplayer, groups/guilds, and chat.
Go · Apache License 2.0 · active · last week
Unity3D Client And C# Server Framework
C# · Other · active · 2 days ago
A C# implementation of the WebSocket protocol client and server
C# · MIT License · active · 2 weeks ago
Another fucking c# Steamworks implementation
C# · MIT License · active · 2 months ago
Lite reliable UDP library for Mono and .NET
C# · MIT License · active · 2 months ago
Steamworks wrapper for Unity / C#
C# · MIT License · active · last week
FishNet: Unity Networking Evolved
C# · Other · active · 6 hours ago
In short, Forge Networking is a free and open source multiplayer game (multi-user) networking system that has a very good integration with the Unity game engine. You wanna make a multiplayer game or real time multi-user application? This is the library for you.
C# · Apache License 2.0 · dormant · 4 years ago archived
Simple HTTP and REST client for Unity based on Promises, also supports Callbacks!
C# · MIT License · steady · 5 months ago
Lidgren.Network is a networking library for .NET framework, which uses a single UDP socket to deliver a simple API for connecting a client to a server, reading and sending messages.
C# · MIT License · dormant · 6 years ago
The Best Unity WebSocket Plugin for All Platforms.
C# · MIT License · steady · 11 months ago
socket.io client for unity3d.
C# · dormant · 12 years ago
Socket.IO Client Library for .Net
C# · MIT License · dormant · 6 years ago
Deterministic Lockstep with serverside framerate for Unity
C# · MIT License · dormant · 7 years ago archived
A Purrfect Unity Networking Solution
C# · MIT License · active · 3 days ago
A TcpClient-based HTTP library for Unity
C# · GNU General Public License v2.0 · dormant · 9 years ago
Master Server framework for Unity
C# · dormant · 5 years ago
Netick is a C# networking solution for Unity
C# · active · 3 days ago
Pure C# HighLevel API for multiplayer games
C# · Apache License 2.0 · active · 2 weeks ago
A low level networking library for C# providing connection orientated, message based communication via TCP, UDP and RUDP.
C# · MIT License · dormant · 5 years ago
C# Phoenix Channels client for real-time communication with Elixir/Phoenix servers. Unity compatible.
C# · MIT License · active · 3 weeks ago
This is a framework that allows you to create game servers and services for your game inside Unity. It allows you to avoid using third-party services such as Playful, PAN, or Smartfox server. This framework does not claim to be a substitute for all these systems. No way!
C# · Other · steady · 5 months ago
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres
C# · MIT License · dormant · 7 years ago
Peer to peer network solution for multiplayer games.
C# · MIT License · dormant · 3 years ago
Unity C# Port of GGPO built atop Hourai Networking
C# · MIT License · dormant · 5 years ago archived
Higher level implementation for LiteNetLib
C# · MIT License · active · 3 weeks ago
Unity3d UDP networking library focused on high-CCU, multi-server architecture.
C# · MIT License · dormant · 12 years ago
Transport level library for peer-to-peer networking with multiple backends for the Unity.
C# · MIT License · dormant · 5 years ago
An open-source networking & relay implementation for Unity Netcode for GameObjects
C# · slowing · 3 years ago
A fast, lightweight, pure C# Unity realtime-game-networking framework
C# · MIT License · dormant · 6 years ago
REST Client for Unity with JSON and XML parsing. (Features JSON helper to handle nested arrays and deserializing abstract types)
C# · MIT License · dormant · 6 years ago
Web Socket client for Unity
C# · MIT License · dormant · 8 years ago
This library enables async/await in Photon Unity Networking 2.
C# · MIT License · slowing · 2 years ago
A networking framework for Unity.
C# · Other · slowing · 3 years ago
X-force HTTP/REST library for Unity. Zero dependency, fluent and extensible
C# · MIT License · dormant · 4 years ago
SpeedDate Masterserver: Connecting Players
C# · MIT License · slowing · 2 years ago
Sand Unity is a Unity3D client for Sand
C# · MIT License · dormant · 4 years ago
Open Netcode is a feature rich networking package for Unity DOTS.
C# · Other · dormant · 4 years ago archived
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