XPL : High Quality Post Processing Effects Library For Unity
C#MIT Licensedormant
43 projectsOpen Source Repositories › Effect and Shaders
XPL : High Quality Post Processing Effects Library For Unity
C#MIT Licensedormant
Video glitch effects for Unity
C#slowing
Shader visual scripting
C#dormant
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
C#MIT Licensedormant
Temporal Reprojection Anti-Aliasing for Unity 5.0+
C#MIT Licensedormant
Effect storage space for Unity 5.
C#dormant
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
C#MIT Licenseactive
Minimal test scenes contains compute shaders, compute buffers etc Playing with the transport between CPU <-> GPU
C#steady
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
C#MIT Licensedormant
Hologram Shader and Material Editor for Unity
C#MIT Licenseslowing
ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming
C#MIT Licensesteady
Unity Built in Shaders
ShaderLabMIT Licensedormantarchived
frosted glass material made in unity
C#MIT Licenseslowing
A Delaunay/Voronoi library for Unity, and a simple destruction effect
C#MIT Licenseslowing
Nvidia's PCSS soft shadow algorithm implemented in Unity
C#MIT Licensedormant
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
HLSLMIT Licenseslowing
Screen space multiple scattering for Unity
C#slowing
Awesome shader collection
C#MIT Licensedormant
Fluid dynamics for Unity's VFX graph
C#Otherdormant
Atmospheric Scattering for Unity
C#BSD 3-Clause "New" or "Revised" Licensedormant
Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.
C#MIT Licensedormant
A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
C#MIT Licensedormant
Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.
GLSLMIT Licensedormant
A container for all sorts of handy shaders.
ShaderLabdormant
Sketches made with ShaderLab in Unity.
ShaderLabMIT Licensedormant
Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!
C#MIT Licensedormant
An Unity project to reproduce the sand rendering in Journey's style
C#Creative Commons Attribution Share Alike 4.0 Internationaldormant
A highly customizable implementation of Subpixel Morphological Antialiasing for Unity
C#zlib Licensedormantarchived
Kamakura Shaders is a collection of shaders and components focusing on Non-Photorealistic Rendering for Unity with a bunch of features and adjustable parameters in a user-friendly interface.
C#Otherdormant
Decal solution for Unity's Built-In Render Pipeline
C#slowing
Full source-code for Amplify Occlusion plugin for Unity
C#MIT Licensesteady
Full source-code for Amplify Motion plugin for Unity
C#MIT Licensesteady
A simple mesh decal component for Unity
C#MIT Licensedormant
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
ShaderLabApache License 2.0slowing
This package can create light beam performance with Unity's timeline functionality.
C#MIT Licensedormant
Signed-distance field text rendering for Unity
C#zlib Licensedormantarchived
Full source-code for Amplify Color plugin for Unity
C#MIT Licenseslowing
Amplify Occlusion V2 ported to URP 2022.2
C#MIT Licensedormant
Graphical pipeline allowing mesh deformation through shader and 3D noise volume
C#slowing
A mirror script
C#MIT Licensedormant
Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (Short-Paper)
C#MIT Licensedormant
FXAA Fast Approximate Anti-Aliasing
C#slowing
Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.
HLSLdormant