A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
C#Apache License 2.0active
8 projectsOpen Source Repositories › ECS Framework
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
C#Apache License 2.0active
DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development
C#MIT No Attributionslowing
Actors is a framework empowering developers to make better games faster on Unity.
C#MIT Licensedormant
High-performance C# ECS 🔥 with simple API. Supports .NET, WASM/WebAssembly, Native AOT, Unity, Godot, MonoGame, ...
C#MIT Licenseactive
ECS for Unity with full game state automatic rollbacks
MIT Licensedormant
A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems
C#MIT Licenseslowing
LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
C#Othersteadyarchived
c#-Unity ECS framework
C#MIT Licensedormant