Utility classes for headache-free raycasting configuration in Unity
C#MIT Licensedormant
547 projects67 categoriesshowing 421–480, page 8 of 10
Sourced frominsthync/awesome-unity3d
Utility classes for headache-free raycasting configuration in Unity
C#MIT Licensedormant
Stamps for the Unity Terrain Stamp Tool.
MIT Licensedormant
A tool used to import a Photoshop Documents (.psd files) into the Unity Game Engine.
C#MIT Licensesteady
Notification log for Unity's scene view.
C#MIT Licensedormant
Unity3d sample implementation of a Half-life 2 / Garry's mod/ Gmod Physics Gun
C#MIT Licensedormant
Serialized and drawed in editor Dictionary
C#MIT Licensedormant
About Custom Nav Mesh Avoidance to replace default one in Unity.
C#MIT Licenseslowing
Simple Unity tweening system using ECS that works with GameObjects!
C#The Unlicensedormant
All in one repo, includes: Kernel, Designer, Architect, MVVM, ECS
dormant
playable visualizer with GraphView
C#MIT Licensedormant
Utility for running builds sequence & pushing them to markets & keeping changelog
C#MIT Licensedormant
Library to read .vox files created with MagicaVoxel.
C#MIT Licensesteady
Graphical pipeline allowing mesh deformation through shader and 3D noise volume
C#slowing
Plugin, that allows to easily play/change/stop/mute/... sounds in 2D/3D
C#MIT Licenseslowing
Animate SkeletonAnimation or SkeletonGraphic with Unity's Timeline
C#MIT Licenseactive
About A gc-free closure implementation for unity
C#dormant
The UI Accessibility Plugin (UAP) allows you to make your UI accessible to blind and visually impaired players on Windows, Android, iOS, Mac and WebGL.
C#Apache License 2.0dormant
A simple interface for interacting with Unity's player loop system
C#MIT Licenseslowing
A Unity plugin to easily manage the application frame rate and rendering interval.
C#MIT Licenseslowing
3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)
C#slowing
Collection of Voxel Utilities for Unity
C#dormant
Versatile engine to create and stream large 3D worlds for game or geospatial applications
C#MIT Licenseslowing
Advanced PSD importer for Unity3D
C#Otherdormant
A collection of helpers for work with Unity's ECS framework, used in our games.
C#MIT Licensedormantarchived
Easily bind input events to methods in Unity.
C#dormant
A minimal solution for selecting entities in the unity sceneview.
C#MIT Licensedormant
2D spline utility for Unity
C#MIT Licensedormantarchived
Easily manage global defines in Unity
C#MIT Licensedormant
Simple data binding for Unity
C#MIT Licensedormant
Enum utility with SourceGenerator for C#/.NET
C#MIT Licenseactive
Tools for working with Unity's NavMeshComponents and generating navmesh: link generation, mesh cleanup, etc.
C#MIT Licensesteady
A bridge for Bepuphysics and Unity
C#Apache License 2.0slowing
Control a camera or any other object like SceneView camera.
C#BSD 3-Clause "New" or "Revised" Licensedormant
A Unity Framework for modular app creation based on ScriptableObject architecture, data oriented design and event driven programming to help programmers and designers adhere to the 5 SOLID programming principals.
C#MIT Licensedormant
Editor assets generation via Stable Diffusion
C#MIT Licensedormant
A simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics.
C#MIT Licensedormantarchived
Well-designed package with useful scripting tools for Unity development
C#Otheractive
Helper class for making your own search tools along with a built-in transient Ripgrep search window.
C#BSD Zero Clause Licensedormant
Unity C# 3D Math methods library.
C#dormant
Spatial hashing for Unity using ECS/DOTS
C#MIT Licensedormant
An open-source networking & relay implementation for Unity Netcode for GameObjects
C#slowing
Open-source feedbacks library that's part of the Juce Unity tools framework.
C#MIT Licensedormantarchived
Extended version of the Unity Terrain Stamp Tool.
C#Otherdormant
A fast, lightweight, pure C# Unity realtime-game-networking framework
C#MIT Licensedormant
This Reign API is a cross-platform, unified API for the Unity game engine.
C#Otherdormant
Unity console plugin & Jahro debugging platform
C#Othersteady
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
C#MIT Licensedormant
Atlas Utility library for Unity
C#MIT Licensedormant
REST Client for Unity with JSON and XML parsing. (Features JSON helper to handle nested arrays and deserializing abstract types)
C#MIT Licensedormant
A lightweight multiplatform VR interface for Unity
C#MIT Licensedormant
Access your Google Drive™ files from within Unity editor
C#MIT Licensesteady
Web Socket client for Unity
C#MIT Licensedormant
3D game with procedural world made of cubes. (world generation/mesh creation/physx baking is multi threaded)
C#GNU General Public License v3.0dormant
An extremely lightweight Unity library for creating and managing asynchronous coroutines for easy, straight-forward multi-threading and parallellism
C#MIT Licensedormant
A job-based tween library for Unity
C#Otherdormantarchived
A mirror script
C#MIT Licensedormant
World’s first Unity framework that lets you talk to AI in real time — locally.
C#MIT Licensesteady
A 3D jump point search algorithm for cube based games in C#
C#dormant
Unity DOTS/ECS traffic using Easy Roads 3D for the data
C#dormant
Unity ECS Entity Builder/Wrapper
C#MIT Licensedormant