A node-based editor for designing state machines in Unity
C#MIT Licenseactive
547 projects67 categoriesshowing 481–540, page 9 of 10
Sourced frominsthync/awesome-unity3d
A node-based editor for designing state machines in Unity
C#MIT Licenseactive
Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (Short-Paper)
C#MIT Licensedormant
A helper library for Unity Jobs, System.Threading, Async/Await and Coroutines in Unity.
C#dormant
Find Asset in Unity.
C#MIT Licenseactive
NavMeshSurface2DBaker is a Unity Package that provides functionality to bake 2D colliders into NavMeshSurface components.
C#MIT Licensedormant
Unity3d, Coroutine, scripting
C#MIT Licensedormant
Easily update Unity packages hosted via git
C#MIT Licensedormant
Humanizer meets all your .NET needs for manipulating and displaying strings, enums, dates, times, timespans, numbers and quantities.
C#MIT Licenseslowing
Pathfinding - using Unity Navmesh, ECS and Burst
C#MIT Licensedormant
module-based game template for Unity. Modules in UDBase are called Controllers, their implementation can be replaced without changing your project source code
C#MIT Licensedormantarchived
Library to power up your experience with the DOTS Unity Netcode.
C#MIT Licensedormant
C#dormant
Screenshot utility for Unity runtime & editor
C#MIT Licensedormant
Neat little tool! to help you keep your Unity projects organised by throwing assets in their designated folders.
C#MIT Licensedormant
This library enables async/await in Photon Unity Networking 2.
C#MIT Licenseslowing
A Unity script to generate multiple variants of evenly distributed Gradient based on input AnimationCurve.
C#MIT Licensedormant
Recastnavigation in C#
C#Otherdormant
A Unity3D package to alleviate the pain of creating grid-based maps by hand
C#MIT Licenseslowing
A custom Roslyn compiler that allows access to internals/privates in other assemblies. Say "Open, Sesame!"
C#Otherdormant
C#dormant
A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.
C#MIT Licenseactive
FXAA Fast Approximate Anti-Aliasing
C#slowing
Unity3D mini map (radar) system (Asset Store link - https://www.assetstore.unity3d.com/en/#!/content/33729 )
C#dormant
Small lib to read clipboard image data from unity
C#slowing
A networking framework for Unity.
C#Otherslowing
Set up your GitHub Actions workflow with a specific version of the Unity Editor
TypeScriptMIT Licensesteady
Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.
HLSLdormant
X-force HTTP/REST library for Unity. Zero dependency, fluent and extensible
C#MIT Licensedormant
SpeedDate Masterserver: Connecting Players
C#MIT Licenseslowing
The Hierarchy-based Dependency Injection tool for Unity game engine. Intuitivly manage dependencies of your MonoBehaviours with simple but powerfull [Attributes]
C#MIT Licenseslowing
Simple Unity Addressables Alternative That Supports Synchronized API And Memory Management.
C#Otherslowing
Open Source, Privacy-first and lightweight analytics for Unity Games.
C#MIT Licensesteady
A tool for Unity3D to help you pinpoint redundant data
C#MIT Licensedormant
Save an audioclip to mp3 in unity3d. Also plugin can save audioclip to wav and convert wav to mp3.
C#GNU General Public License v3.0dormant
Shortcut utility for Unity
C#Otherdormant
Framework aiming to facilitate the code development of a character in Unity
C#MIT Licensedormant
Get data from your private Google Sheets to Unity!! (Read-only)
C#dormant
Replacement for Unity coroutines that supports hierarchical routines and pooling
C#MIT Licensedormant
Unity AI agentic skills set
MIT Licensesteady
Crop and resize texture in unity editor! Open it: Press F1
C#MIT Licensedormant
Provides better AudioSource management from scripts, pooling, looping, fading, following object in 3d space and more.
C#Otherslowing
Interactive Roslyn-powered C# REPL for Unity Editor and Runtime. Persistent session state, private member access, remote Player execution via HybridCLR, and an extensible command framework. No compilation wait.
C#Apache License 2.0active
Body motion capture with Python and OpenCV, real-time data transfer to Unity, and character animation using IK
C#MIT Licenseslowing
Whooshy GameObject pooling / reuse for Unity
C#MIT Licensedormant
UGX: UGUI Extended is a high-level library over Unity's inbuilt uGui. Currently a work in progress
C#MIT Licenseslowing
Unofficial implementation of NVIDIA's VRWorks - Audio for Unity3D
C#MIT Licensedormant
An open sourced, light weight, VR input framework. This is basically an empty Unity project that's been setup for easy VR integration without having to pull down any packages. No need for Steam VR or OVR plugins.
C#dormant
Tool for conveniently and flexibly adding huge amounts of prefabs to your Unity scene.
dormant
Object pooling utilities for Unity
C#MIT Licensedormant
This tool is employed to swiftly detect unhandled errors occurring within Unity projects and to save detailed reports of these errors to a remote redis database. (Suitable for beta testing and demo)
C#MIT Licenseslowing
Unity Editor integration for Google Antigravity IDE (the VS Code-based code editor split off from the standalone Antigravity 2.0 agent app at I/O 2026). Detects the IDE vs the agent app via resources/app/package.json manifest verification.
C#MIT Licenseactive
PoiPoiTooltip is a simple tooltip. (Unity Asset)
C#MIT Licensedormant
Generate Animator Controller and Animation Clip from JSON that exported from Aseprite.
C#MIT Licenseslowing
Puppeteer Sharp is a .NET port of the official
C#MIT Licensedormant
Unity in the browser, via Github Codespaces.
ShellGNU General Public License v3.0slowing
Smartly Assembly your Project
C#dormant
SearchStringInAssets is an Editor extension that allows you to search the UnityEditor for strings stored in a scene, Prefab, or ScriptableObject.
C#MIT Licensedormant
Sand Unity is a Unity3D client for Sand
C#MIT Licensedormant
Open Netcode is a feature rich networking package for Unity DOTS.
C#Otherdormantarchived
a plugin for Guavaman's Rewired Unity Asset that provides an easy-to-use API for showing controller hotkeys to the player at runtime based on their bindings and input method.
C#MIT Licensesteady